|Jouable par|| Elfe de sang
Elfe de la nuit
|Spécialisations|| Arcane (DPS distance)
Feu (DPS distance)
Givre (DPS distance)
|Ressource(s)||Mana, Charge arcanique|
|Compétences d'armes||Bâton, Baguette, Dague, Épée à une main et objets tenus en main gauche hormis les boucliers et les armes|
|Compétence(s)||Invocation de rafraîchissements
Nova de givre
- "Etre un mage signifie savoir que la puissance peut affluer dans plus d'une direction."
- — Ganvar Singebeard
Le mage est un lanceur de sorts spécialiste des dégâts dont les particularités sont les sorts de dégâts immédiats et les effets de zone. Mages are well known for their formidable damage output, as well as their range of crowd control abilities. Mages are also capable of performing a number of utility roles, from conjuring refreshments for their allies to teleporting or opening Portals to major cities.
Mages wear only cloth armor, but compensate for this with a range of armor spells, wreathing themselves in flame, frost or even arcane energies. Nonetheless, when fighting melee opponents, mages stay alive by incapacitating attackers and always keeping one step ahead - and well out of reach. Mages are quick and can Blink away from attackers, deploy a Frost Nova to freeze whole groups in their tracks or even use Invisibility to slip into the shadows. Mages are masters of kiting, and can use their enviable range of snares and crowd control abilities to defeat whole groups of opponents without putting a hair out of place.
Mages' primary role in groups at lower levels is damage dealing and crowd control through the use of Polymorph, temporarily changing humanoids and beasts into harmless critters. At end-game levels, mages' impressive damage output is supplemented with useful abilities such as Counterspell and Spellsteal.
In PvP, mages deal ranged damage while using snares, stuns and Polymorph to control enemy players. Mages are the archetypal "glass cannons", capable of dealing an immense amount of damage if left uninterrupted, but vulnerable to attack. Mages compensate for this with a range of snares, stuns and incapacitation effects, and must keep on their toes if they are to survive.
Mages can be an extremely fun class to play, with enviable damage output, strong crowd control and some interesting utility spells. Whether blasting foes with Dragon's Breath or freezing attackers in a Ring of Frost, mages are a powerful presence on the battlefield. Masters of the arcane, mages can use their mental powers to alter the very fabric of reality, turning snarling attackers into harmless sheep or even altering time itself. Quick of mind and fleet of foot, mages stay one step ahead of their enemies, summoning frost and ice to entrap their assailants, and great fireballs and walls of flame to decimate their foes. Undisputed masters of the very fabric of reality, only the foolish do not fear the coming of a mage.
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze. Masters of ice can command blizzards that tear into flesh and limit movement. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye.
Powerful magi can even generate enhancements and portals, assisting allies by sharpening their minds and transporting them instantly across the world.