|Jouable par|| Elfe de sang
|Rôle(s)||Tank, Soigneur, Dps mêlée|
|Spécialisations|| Maître-brasseur (tank)
[Techniques du moine#Spécialisations
|Ressource(s)||Energie ou Mana, Chi|
|Attribut principal||Agilité ou Intelligence|
|Compétences d'armes||Armes de pugilat, Bâton, Épée, Hache et Masse à une main, et Arme d'hast|
|Compétences d'armures||Tissu, Cuir|
invoque des statues
(e.g. Invocation d'une statue du Serpent de jade),
Souffle de feu,
Coup de pied de la grue tournoyante,
Sphère de soins
- "Pourquoi nous nous battons ? Pour protéger nos foyers, nos familles... Pour préserver l'équilibre et apporter l'harmonie. Pour les miens, la vraie question est : Qu'est-ce qui vaut la peine de se battre ?"
- — Chen Brune d'Orage
Le moine (moniale au féminin) est une classe hybride, introduite avec l'extension Mists of Pandaria. Les moines sont capables d'incarner chacun des trois rôles de groupe via différentes spécialisations : Maître-brasseur (tank), Tisse-brume (Soins), et Marche-vent (DPS). L'énergie est la ressource principale des moines maître-brasseur et marche-vent (qui utilisent également le Chi comme ressource secondaire), alors que les moines tisse-brume utilisent du mana. Les moines sont disponibles pour toutes les races à l'exception des gobelins et des worgens.
Quel que soit leur rôle au combat, les moines comptent surtout sur leurs mains et leurs pieds pour mener la danse, et sur un lien fort avec leur chi pour nourrir leurs pouvoirs. Des techniques comme Extraction du mal et Onde de chi leur permettent de soigner leurs alliés tout en attaquant leurs ennemis.
- 1 Vue d'ensemble de la classe
- 2 Histoire
- 3 Races
- 4 Spécialisations
- 5 Techniques
- 6 Equipement
- 7 Dans le RPG
- 8 Divers
- 9 Vidéos
- 10 Changement dans un patch
- 11 Références
- 12 Liens externes
Vue d'ensemble de la classe
Il y a des siècles, quand les pandarens étaient sous la coupe des mogu, ce sont les moines qui apportèrent l’espoir à un avenir qui paraissait bien terne. L’usage des armes leur étant interdit par leurs maîtres, ils se concentrèrent sur le contrôle de leur chi et l’apprentissage du combat à mains nues. Quand l’occasion arriva de faire la révolution, ils étaient prêts à briser le joug de l’oppresseur.
Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune.
Monks bring a unique martial arts style to any fight, and harness an exotic form of magical energy that’s unfamiliar to those who practice other arcane arts. They seek spiritual balance in life and in combat, and as dangerous as Monks can be on the battlefield, they’re rarely looking to pick a fight without just cause. They view the world through a different lens, finding power through serenity and inner peace—then expressing it through artful combat techniques and powers that mend life. Perhaps most surprisingly, Monks are also adept at producing powerful brews they consume to aid them in battle.
Nearly 12,000 years ago, long before the War of the Ancients, the continent now known as Pandaria was ruled by a monstrous race of warlords known as the mogu. Their reign was incredibly harsh and brutal. Mogu taskmasters forbade their slaves to carry weapons. During these dark times, many pandaren tried to lift the spirits of their beleaguered brothers and sisters. They were the storytellers, the brewmasters, and the healers who helped knit their oppressed society together in the midst of darkness.
As the mogu empire began to fray, the pandaren saw an opportunity for a revolution. Because they had no weapons, they trained common people to fight with their unarmed fists and feet. They mastered the use of positive energy - or 'chi' - to empower themselves. These unarmed resistance fighters would become the first monks.
For the history of the spread of the ways of the monk to the other races, see Monk races.
- — Have the racial ability Arcane Torrent. It provides a 2-second AoE silence effect as well as restoring 1 Chi, 10 Energy, or 3% Mana, depending on specialization. In addition, they have Arcane Acuity, increasing critical strike chance by 1%.
- — Heroic Presence increases your Agility or Intellect by a maximum of 425, scaling with level. Their Gift of the Naaru ability also grants them a heal over time.
- — Stoneform can be useful for tanking, as well as dispelling harmful debuffs in PvP. Might of the Mountain increases the amount of healing or damage your critical strikes do by 2%.
- Gnome — Expansive Mind increases a healing Monk's mana capacity. Nimble Fingers increases a monk's haste by 1%, useful for all specializations, while Escape Artist allows for the monk to escape movement impairing effects.
- — Every Man for Himself frees the Monk from Stun effects, which is useful in PvP and in some PvE situations. The Human Spirit assists all specializations with a passive boost to all secondary stats (Haste, Critical Strike, Mastery, and Versatility).
- — Shadowmeld provides the Monk with an aggro-dump / vanish (which breaks upon movement). Quickness can improve a tanking Monk's avoidance, as well as providing a slight movement speed increase for all specializations, adding to Monks already outstanding mobility. Touch of Elune increases the monks haste or critical strike, depending on the time of day (based upon server time).
- Orc — Blood Fury acts as an extra trinket (boosting your attack power). Hardiness also provides a decrease to stun effects on the Monk by 10% and Command gives a passive 1% increase to pet damage, useful for Windwalker Monk's Storm, Earth, and Fire.
- Troll — Berserking acts as an extra trinket (boosting your Haste). Beast Slaying provides increased damage against Beasts. 'Da Voodoo Shuffle reduces the duration of movement impairing effects by 15% at all times, and Regeneration allows 10% of Health regeneration to continue in combat, as well as increasing overall Health regeneration by 10%.
- Tauren — War Stomp causes a short area-of-effect stun around the Monk, useful for rough spots, as well as Endurance which can increase a Monk's health by a small amount. Brawn also increases the Monks critical strike damage or healing by 2%.
- — Will of the Forsaken frees the Monk from Charm, Fear and Sleep effects, which helps in certain situations in PvE and PvP. Touch of the Grave improves DPS as well as survivability by leeching health from the enemy. Cannibalize allows an Undead Monk to quickly restore health off an enemy corpse if necessary.
- Pandaren — Epicurean doubles benefits from food buffs, giving you twice the benefit when Well Fed. Quaking Palm is a very Monk-feeling ability, and can be useful for short crowd control.
|The first monk and leader of the pandaren revolution||Modèle:Status||Unknown|
|Legendary brewmaster||Modèle:Status||Various Locations|
|Lord of the Shado-pan||Modèle:Status||Various Locations|
|Leader of the Tushui||Modèle:Status||Various Locations|
|Leader of the Huojin||Modèle:Status||Various Locations|
|The Hidden Master||Modèle:Status||Paoquan Hollow, Valley of the Four Winds|
|Strategy guide author||Modèle:Status||Ammen Vale, Azuremyst Isle|
|Monk trainer of the Scarlet Crusade||Modèle:Status||Chapel Gardens, Scarlet Monastery|
|Acolyte of Priestess Delrissa||Modèle:Status||Observation Grounds, Magisters' Terrace|
A sturdy brawler who uses liquid fortification and unpredictable movement to avoid damage and protect allies.
Brewmasters are capable tanks who use a combination of ancient martial arts techniques and drunken taunts to draw the attacks of their enemies and soak up damage. Brewmasters absorb and stagger damage, while provoking their enemies with traditional brewing-based attacks.
The brewmaster is a quirky character, though dangerous when underestimated. Brewmasters may seem to struggle with balance as they chug their concoctions in the middle of a fight, but this unpredictable behavior is far from foolhardiness. Most opponents barely have time to process the erratic nature of the brewmaster’s fighting tactics before they find themselves laid low—possibly the result of a keg smash to the head. When an opponent actually manages to land an attack, it’s often unclear how much the brewmaster feels it . . . if at all.
A healer who mixes traditional herbal medicine with Pandaren martial arts.
Mistweavers are healers with a sideline in damage dealing. As well as a range of traditional healing techniques, Mistweavers may also use melee range attacks to increase the effect of their healing spells, through certain combinations such as Thunder Focus Tea, Rising Thunder, and Rising Sun Kick resulting in unique gameplay. Mistweaver monks gain mana as a primary resource, in place of energy.
Mistweavers are unique among those who heal. The energies they channel are mysterious, oftentimes misunderstood by commoners—who rarely travel beyond the borders of their homelands—as some form of folk medicine. But those who weave the mists wield the power of life’s essence, using a mixture of preventative and restorative spells to mend their allies’ wounds. The inner tranquility that guides mistweavers allows them to sustain their healing for long periods of time, and gives them the strength to care for multiple injured allies.
A martial artist without peer who pummels foes with hands and fists.
Windwalkers are damage dealers, focusing on dealing melee damage through a range of martial arts abilities. With their lightning kicks and furious fists, Windwalkers can pummel nearby foes, but also have some ranged attacks and can use their legendary abilities to move swiftly across the battlefield. In addition to Energy, Windwalker Monks use Chi as a secondary resource.
Among monks, none have mastered the martial arts as the windwalkers have, and few across Azeroth can fight with their grace. Windwalkers possess unparalleled physical finesse, and are capable of overwhelming their enemies with a dizzying flurry of punches and kicks. Their skill comes primarily from a lifetime of intense training and discipline, but the power they exhibit is shrouded in more mysticism than meets the untrained eye. The combination of their peak physical conditioning, state of inner calm, and leveraging of mystical chi makes windwalker monks a true force to be reckoned with.
- Article détaillé: Monk abilities
Brewmaster and Windwalker abilities are influenced by real life martial arts style, such an example being a form of Wushu commonly known as Drunken Boxing inspiring Brewmasters animations. Other Brewmaster abilities such as Keg Smash and Ironskin Brew further this fantasy (even though Wushu does not involve actual drinking). Mistweavers typically focus on maintaining balance of the life energy around them, calling upon the mists to heal her allies and disorientate her foes. In addition to these fantasies, each specialization revolves around an August Celestial; Brewmasters revere Niuzao, Windwalkers fight with the fury of Xuen, and Mistweavers call upon the aid of Yu'lon and Chi-Ji.
Dans le RPG
Le contenu de cette section est exclusif au RPG Warcraft et ne constitue pas une référence.
Monks are culturally considered ascetic and studious. When Malygos is in humanoid form, he takes the shape of a studious monk or similar individual. Pandaren are formidable monks, following their philosophies to the letter and perfecting their martial arts as they see fit. Runemasters are said to be monk-like as well.
Notes sur le RPG
Monks were initially a denied class in the original Warcraft RPG sourcebook, at the time believed not to be relevant to the Warcraft world. However, monks were later incorporated through the runemaster, and references to monks appear throughout various points in RPG lore as well as in World of Warcraft. However (at the time) no specific monk class was ever created in the RPG, and no specific lore was ever given.
- Even before their formal introduction as a playable class in Mists of Pandaria, several monk NPCs and mobs already existed, with different gear and customizations than those playable now. Examples of such old-school monks are the gnome Lefty, the blood elf Eramas Brightblaze, Condemned Monks, Scarlet Monks, Crimson Monks (now Risen Monks), Auchenai Monks, and Argent Monks. Note that some of them have been updated since, but pictures of their older appearances are still archived on their respective pages.
- Monk animations are heavily influenced by real-world martial arts styles; one example being a form of Wushu commonly known as Drunken Boxing, being used in the development of the Brewmaster.
- Originally, Mistweavers were meant to be focus on Chi-Ji as their August Celestial, however play testing revealed having red-colored healing was confusing for players, and it was subsequently changed to be Yu'lon, whose primary color is the green we see today. This can be seen in this tweet from Dave Kosak.
- Monks were the first class to be added to the game (and so far only) that is not a hero class.
- Because Monks are a level 1 class, they unlock a daily quest starting at level 20, that gives them an hour long buff that increases experience gains by 50%. A monk is given a quest to go to the Peak of Serenity every 10 levels to complete this quest. The monk may also visit once per day to repeat their current bracket's quest for the buff. This was intended so that the players may level a monk a bit quicker than normal to experience Pandaria and Monk gameplay.
Changement dans un patch
- Patch 7.0.3 (2016-07-19) :
Suppression du Chi en tant que ressource secondaire pour les spécialisations Maître-brasseur et Tisse-brume. Les postures ont également été supprimées et converties en améliorations passives.
- Patch 5.0.4 (2012-08-28) : Ajouté.
- The Monk. Blizzard Entertainment. Retrieved on 2011-10-31.
- Legion Class Preview Series: Monk
- Wowhead - Mists of Pandaria 2012 Press Event Official FAQ (2013-03-19)
- Shadows & Light, 91
- Alliance & Horde Compendium, 74-75
- Magic & Mayhem, 33
- It does tend to sound informal