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- Were you looking for the type of armor augments known as Inscriptions or the class lore from the RPG Inscriber?
Scribes weave words of power into glyphs that can improve heroes' skills and abilities, and add special effects not possible by normal means. By transferring their powers into ink, scribes can also create consumable scrolls, mystic tomes, and pieces of vellum that allow enchantments to be passed between adventurers. Like Enchanting, Inscription can help veteran adventurers further improve themselves - but inscriptions focus on augmenting class powers, not equipment.
Scribes need pigments, milled from herbs, to create their glyphs - hence, Inscription is often paired with the gathering profession Herbalism. Scribes also require inking sets in order to write their words of power.
Inscription is a profession which was introduced in Patch 3.0.2. Inscription allows players to create glyphs, scrolls, Darkmoon cards, vellum and various off-hand tomes. Inscription includes a "gathering" skill: milling. This skill creates base materials from herbs in a way that is similar to Enchanting's Disenchant and Jewelcrafter's Prospecting abilities.
Training as a Scribe[modifier | modifier le wikicode]
Inscription is taught by various inscription trainers located throughout the world. Prospective scribes must be level 5. Initial training costs 10 copper, granting the Apprentice level with a potential skill of 75.
Inscription Trainers are available in the first town outside of every starting area, where Apprentice-level recipes can be learned. Trainers for higher-level training and recipes can be found in every major city and some towns.
The following are the required levels and potential skill of each stage of the profession:
|Apprentice||5||1 - 75|
|Journeyman||10||50 - 150|
|Expert||20||125 - 225|
|Artisan||35||200 - 300|
|Master||50||275 - 375|
|Grand Master||65||375 - 450|
|Illustrious Grand Master||75||425 - 525|
|Zen Grand Master||80||500 - 600|
Items produced[modifier | modifier le wikicode]
Inscription requires a , sold by Inscription vendors near each of the trainers. Many recipes also require Light Parchment, which is only available from trade goods and Inscription supplies vendors.
Basic materials[modifier | modifier le wikicode]
- Article détaillé: Inscription ingredients
Base crafting materials are obtained from milling herbs. This creates various pigments, which are in turn used to create inks. Glyphs and scrolls are created from common inks, while tomes and Darkmoon cards require both common and uncommon inks.
Glyphs[modifier | modifier le wikicode]
- Article détaillé: Glyph
The "meat and potatoes" of Inscription, glyphs comprise the majority of its recipes. Glyphs come in three grades: prime, major, and minor. Each glyph provides a modification to a specific class spell or ability.
Glyphs are learned from trainers or discovered through research or books. Major glyphs up to and including some grand master recipes are learned from trainers. Minor glyphs are discovered through daily Minor Inscription Research, while major glyphs are discovered through daily Northrend Inscription Research. A second set of major glyphs can be learned one at a time by using a , which can be dropped from any Northrend mob. This second set is not limited to daily discoveries, a scribe can use as many books as their pocketbook allows. A few glyphs are also learned from recipes, just like in other professions. A recipe used in Inscription is called a technique. Mists of Pandaria added a new research route through Scroll of Wisdom. The Scroll of Wisdom can be made once daily using ink and paper. Additional scrolls can be made using a recipe that spends Spirit of Harmony, although farming the spirits is usually not a good time investment.
Each glyph requires common ink and a parchment to create. Minor glyphs require one ink, while some major glyphs require two inks. Glyphs stack to 20 and are not bound, so they can be traded or sold. Each glyph icon is color-coded to match the class it can be used by.
Darkmoon cards[modifier | modifier le wikicode]
Scribes are able to create various Darkmoon cards, which players can combine into decks and turn in to Darkmoon Faire NPCs for various equipment rewards. These cards include higher-level cards which were previously only obtained from mob drops, and new lower level cards. High level decks can only be turned in when the faire is in town, but lower level ones can be used to summon an NPC at any time, in any location. All the cards, decks and rewards are tradable.
|Darkmoon Card: Hurricane (Agility) or Darkmoon Card: Hurricane (Strength)
Enchantment vellums[modifier | modifier le wikicode]
Scribes could once create various vellums that could hold varying levels of armor or weapon enchantments, but instead now simply make one type of vellum, . They do not bind and can be sold or traded to enchanters, who can then sell enchanted scrolls on the Auction House or can mail them. As of patch 4.0.3a, is now sold by Enchanting vendors.
Off-hand tomes[modifier | modifier le wikicode]
Scribes are able to produce several BoE off hand tomes. Each requires a fairly hefty amount of raw materials. Players should be aware that wielding an off hand item precludes the use of shields, dual wielding, or two-handed weapons.
|Illustrious Grand Master Modèle:Cat-inline|
Staves[modifier | modifier le wikicode]
Le contenu de cette section est exclusif à Mists of Pandaria.
|Key to the Planes||81||480|
|Silver Inlaid Staff||85||515|
|Rain Poppy Staff||85||560|
|Ghost Iron Staff||85||560|
|Inscribed Crane Staff||90||560|
|Inscribed Serpent Staff||90||560|
|Inscribed Tiger Staff||90||560|
Shoulder Inscriptions[modifier | modifier le wikicode]
Master scribes are able to apply permanent augments to their shoulder items, which causes them to become soulbound.
|Master's Inscription of the Axe||120 Attack Power||15 Critical Strike||400||1 x|
|Master's Inscription of the Crag||60 Intellect||60 Spirit|
|Master's Inscription of the Pinnacle||60 Dodge||15 Parry|
|Master's Inscription of the Storm||70 Spell Power||15 Critical Strike|
|Felfire Inscription||130 Intellect||25 Haste||500||4 x|
|Inscription of the Earth Prince||195 Stamina||25 Dodge|
|Lionsmane Inscription||130 Strength||25 Critical Strike|
|Swiftsteel Inscription||130 Agility||25 Mastery|
Patch changes[modifier | modifier le wikicode]
- Patch 5.0.4 (2012-08-28) : Staves can now be crafted along with new types of off-hands. Prime glyphs and relics have been removed.
- Patch 4.0.1 (2010-10-12) : Glyphs are separated into Prime, Major, and Minor categories. They became permanently learned, and do not need to be re-learned once a glyph has been removed with Vanishing Powder or Dust of Disappearance. Several Glyphs were added and some existing ones were changed.
- Patch 3.3.0 (08/12/2009) : Added three new Techniques which are sold by Larana Drome. These teach Glyph of Rapid Rejuvenation, Glyph of Quick Decay and Glyph of Eternal Water.
- Patch 3.2.0 (04/08/2009) :
- Patch 3.1.0 (2009-04-14) :
- Added a recipe to trainers for creating a level 70 superior-quality off-hand item (Twilight Tome).
- Added a recipe for creating a different level 70 superior-quality off-hand item (Rituals of the New Moon). Scribes will find the recipe is dropped from residents of Silverbrook.
- Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading (and thereby consuming) a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
- Glyph icons have been updated so it is easy to distinguish between classes.
- Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research.
- Patch 3.0.8 (2009-01-20) :
- Patch 3.0.2 (2008-10-14) : New Profession: Inscription is available to train up to 375. It is available for those who have The Burning Crusade.
References[modifier | modifier le wikicode]