|Jouable par|| Elfe de sang|
|Rôle(s)||DPS à distance, Dps en mêlée|
|Spécialisations||Maîtrise des bêtes, Précision, Survie|
|Compétences d'armes||Arc, Fusil, Arbalète, Arme d'hast|
|Compétences d'armures||Tissu, Cuir, Mailles|
|Compétence(s)||Peut dompter des familiers, déployer divers pièges, Feindre la mort, Désengagement, Ruée|
- "La voie du chasseur est la maîtrise des les bêtes du monde, une précision incomparable, et l'aptitude à survivre dans des situations où d'autres périraient."
- — Forestier Sallina
Le chasseur est une classe de dégâts à distance et en mêlée. Master marksmen, hunters use a plethora of different shots to take down their prey, from venomous barbs and magical projectiles to explosive volleys and penetrating powershots. Hunters are also masters of survival, and their familiarity with traps and misdirection can allow them to manipulate their quarry's attentions, leading them into deadly ambushes or camouflaging themselves so well that even the sharpest-eyed of foes cannot fix their aim upon them. True to their name, hunters are also skilled huntsmen, capable of tracking even the stealthiest of targets with incredible accuracy.
Hunters have a powerful connection to the wild, and an uncanny ability to befriend even the wildest of beasts. Hunters form a deep bond with their pets, and are rarely to be found without a fierce companion at their side, ready to leap into battle at the hunter's command. Hunters can even call wild beasts and flocks of birds to assail their enemies, and in times of great need can summon a Stampede of faithful friends to their aid. Hunters do not use their pets only to deal ferocious damage to their foes, but can also draw strength and healing from their bond, regaining focus and inspiring their companions to surprising new heights. The powerful and intelligent animals commanded by hunters are themselves capable of a huge range of skilful and breath-taking moves, with each type of pet boasting its own selection of special abilities. Hunters are also capable of using their connection to the Aspects of various animals to empower themselves and their allies, augmenting their abilities according to the needs of the situation.
Hunters start wearing leather and advance to mail armor later on. They use agility and cunning to stay out of reach of melee attackers, commanding their pets to attack while they launch devastating volleys from afar. Hunters are at a disadvantage when their foes close in, and may use an array of traps and snares to slow and disorient attackers who threaten to draw too close for comfort. Hunters can also send their pets to taunt and distract enemies, overwhelming targets with a snarling attacker that demands their full attention, leaving them too busy to notice the deadly shot being carefully aimed at them.
Hunters expend focus for their most powerful abilities, while many others have no cost. Focus is capped at 100 (120 for Beast Mastery hunters) and regenerates slowly, but can also be regained through the use of numerous abilities. Hunter pets also use focus to fuel their most powerful attacks.
The hunter is a pure DPS class, meaning that all its specializations focus primarily on dealing damage. However, each type of hunter has its own strengths and priorities: Beast Mastery hunters are masters of the wild boasting a powerful synergy with their companions, bringing numerous enhancements to both their own and their pets' abilities; Marksmanship hunters are skilled sharpshooters, focusing on defeating opponents through unique and additionally empowered ranged attacks; and Survival hunters are rugged trackers favouring traps and venoms to overcome their prey.
Hunters are perhaps the most involved companion class of all. Hunters can track, tame, name and train a huge range of animals throughout the world, with a number of special rare beasts existing solely for hunters to discover, hidden from the eyes of any other class. Hunters will rarely find themselves fighting alone, and can count on the presence of their trusty companions at their side. The combination of hunters' powerful ranged damage capabilities and their pets' aggro management makes hunters an excellent soloing class, essentially a two-man team capable of tackling enemies far beyond the abilities of many other classes. A potent damage dealer with enviable abilities in kiting and crowd control, the hunter is a class that is easy to learn, but difficult to master.
Vue d'ensemble[modifier | modifier le wikicode]
L’appel de la nature tire dès leur plus jeune âge certains aventuriers du confort de leur demeure pour les plonger dans la sauvagerie impitoyable du monde extérieur. Ceux qui y survivent deviennent des chasseurs. Maîtrisant leur environnement, ils savent se faufiler comme des ombres à travers les arbres et poser des pièges sur les chemins de leurs ennemis.
Les chasseurs combattent leurs ennemis à bonne distance, ordonnant à leurs fidèles familiers d’attaquer tandis qu’ils font pleuvoir les flèches ou les balles sur leur malheureuse cible. Si leurs attaques à distance sont dévastatrices à longue comme à courte distance, les chasseurs sont aussi extrèmement mobiles. Ils peuvent esquiver ou ralentir leurs adversaires et ainsi garder un temps d’avance.